Lesson Objectives
- understand and summarise the programming task requirements
- revise knowledge of flowcharts
- plan programming task
Introduction. Read through the two documents on google classroom what do you think we're going to learn this unit?
https://prezi.com/8shwp8wb7lfe/diamond-hunt/#share_embed
Main 1 - User Needs
1) Open up the Diamond Hunt Evidence document on google classroom.
2) Read the programming task sheet, with a partner
3) Can you list the player's needs? ie: When the game starts, the mind should say "I'm going to be rich"?
4) List this and the other player's needs in section 1 of your Evidence Document.
Main 2
- For your programming task you will need to show evidence of planning, using flowcharts. Here's a reminder of flowchart symbols and what they represent.
- Can you remember completing the cup of tea or toast flow chart earlier in year 7?
- How could we use flowcharts to 'plan' a game?
Main 3 - Practise Task:
On paper, plan your flowchart.
Feedback from a partner, does it make sense, can you follow it, have the correct symbols been used?
Main 4 - Apply.... if you get this far? Using draw.io and use it to create a flowchart to show what must happen in your 'Diamond Hunt' game. Make a start and next week's lesson will be
Plenary
Have we met our objectives? What do we need to be clear on before we can finish our flow charts?
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